AFK Journey Talents Guide

AFK Journey Talents Guide

Faction Talents are buffs introduced in season 2 of the AFK Journey. This buff will be activated in certain game modes: Talent Challenge AFK Stages, Legend Trials, Supreme Arena, Dura Trials, and Battle Drill.

To activate talents, you must deploy three heroes from the same faction. Deploying 3 Celestial or Hypogean heroes will activate the special Celestial and Hypogean Faction Talent effects. This means that the Celestial and Hypogean factions do not count toward other factions.

During battle preparation, you can place a hero on the Talent Buff Tile. This ally becomes the prime carrier and gains additional abilities in battle, which are crucial to use.

How to Upgrade Talents

Upgrading talents in AFK Journey is easy, but it will take you a lot of time. To upgrade talents, you require Talent Orbs and Talent Essences, which you can obtain from Season Resonance Levels and AFK Stages.

If you invested in the wrong talent, you can reset it for free every 7 days or use a Talent Reshaper. When you reset, you will get all your Talent Orbs and Talent Essences back.

Best Faction Talent

Best Faction Talent

Now, a lot of players immediately ask what the best faction talent is. It is celestial and hypogeans. What is great about celestial and hypogean talents is that they are generic, so they work with most heroes. All other faction talents are also great, so which one you will use solely depends on your team composition and what game mode you are doing. You invest in Mauler faction talents first if you use them often. If you are using Wilders, then invest in the Wilders talents tree first, etc.

Talent Buff Tile

Lightbearers Talent

When the prime carrier casts the Ultimate, they summon a shadow that casts the Ultimate again. The shadow inherits 60% of the prime carrier’s ATK and 100% of their other stats, along with an extra 12 points of Penetration.

Upgrades:

  • Stage 1: Increases the Ultimate damage for the prime carrier and their shadow by 20%.
  • Stage 2: Recovers 100 Energy each time the prime carrier assists or defeats an enemy.
  • Stage 3: When the prime carrier is defeated, a shadow remains and inherits the prime carrier’s Energy. The shadow gains 100 Energy per second and will automatically cast the Ultimate when its Energy is full before disappearing from the battlefield.

Maulers Talent

The prime carrier will teleport to the nearest area with the most enemies when a battle starts, gaining a shield equal to 45% of max HP and immediately deal 170% ATK damage to all adjacent enemies. They then continue to deal the same damage every 5s to adjacent enemies.

Upgrades:

  • Stage 1: Grants an extra 30 Life Drain to this damage.
  • Stage 2: The prime carrier is unaffected during the first 8s of a battle.
  • Stage 3: The prime carrier is immune to the first fatal blow they take. They are then immune to all damage and become unaffected for 5s

Wilders Talent

The prime carrier loses 50% of their max HP and gains a permanent shield that can block up to 55% HP damage when a battle starts. The prime carrier becomes unaffected while the shield is active and gains 65 ATK SPD. If the Prime Carrier uses ranged attacks, their attack range will be extended to cover the entire battlefield, and the range of certain skills will expand accordingly.

Upgrades:

  • Stage 1: Increases the prime carrier’s normal attack damage to enemies more than 3 tiles away by 20%
  • Stage 2: Increases the prime carrier’s ATK SPD by 3 every 3s, up to 30.
  • Stage 3: Allows the prime carrier’s normal attack to fire an extra projectile at the weakest enemy while the shield is active dealing 55% ATK damage.

Graveborn Talent

The prime carrier selects another rearmost ally as a sacrifice when a battle starts. The sacrifice loses up to 5% of their current HP every second and recovers 100% of their lost HP for the prime carrier. This skill also increases the prime carrier’s ATK, Phys & Magic DEF by 16% of the current sacrifice’s corresponding stats.

Upgrades:

  • Stage 1: Recovers 80% ATK HP for the prime carrier when they assist or defeat a non-summoned enemy and permanently increases their ATK by 10% and Phys & Magic DEF by 10%.
  • Stage 2: 80% of the sacrifice’s lost HP per second will be converted into a shield for the prime carrier.
  • Stage 3: Marks the farthest enemy as sacrifice for 15s when a battle starts. During this time, the sacrifice loses HP each second, up to 60% of the prime carrier’s ATK. If the sacrifice is defeated, the healthiest remaining enemy becomes the new sacrifice for the rest of the mark duration

Celestials and Hypogeans Talent

6s into a battle and 6s thereafter, the prime carrier deals 120% ATK true damage to the area with the most adjacent enemies and stuns affected enemies for 1.5s. The prime carrier continues to cast this skill as long as they remain in the battle.

Upgrades:

  • Stage 1: Recovers 40% ATK HP for all allied prime carriers for every enemy hit.
  • Stage 2: Recovers 16 Energy for all allies prime carriers for every enemy hit.
  • Stage 3: If both prime carriers remain in the battle, the ‘light’ and ‘dark’ spells activate simultaneously every 6s, starting 3s into the battle. The effect radius of both spells extends to 2 tiles.

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