AFK Journey Artifacts Tier List and Guide

AFK Journey Artifact Tier List and Guide

Artifacts are a type of gear in AFK Journey that will give special bonuses, skills, and effects to your heroes. Currently, there are a lot of artifacts in AFK Journey. Each one of the artifacts is unique and has special effects. During battle preparation, you can equip one artifact that will increase your heroes’ stats and give them effects.

This means that artifacts are not tied to heroes, which is great. You do not have to waste time leveling artifacts for each hero, like in other games. Getting artifacts is extremely simple. All you have to do in order to get all the artifacts is complete the campaign. It will take you some time if you are a new player. If you just started, it will take you 1-2 weeks to get them all.

Artifacts Tier List

There are lot artifacts available in AFK Journey. Each one of them is unique and has different uses, but that does not mean that they are all good. Some artifacts are simply better than others, and they will perform better. It is crucial to know what the best artifacts are in AFK Journey, especially when you get to the end game, where everything matters. This artifact tier list was created based on our in-game testing in various game modes, but there are a few things that you should take into consideration.

When you are choosing what artifact to use, think about: do you want to increase damage, do you want to increase survivability, whether you are doing PVP or PVE, what team you are using, etc. If you do not care about that, then simply use Artifacts that are rated as Tier S. Tier S artifacts are the best based on our testing and testing done by high-end players.

Artifact Tier List Season 2

Artifacts for Season 2 must be tested, so be patient.

ArtifactTier Rating
ValorshieldValorshieldS
ArcaneArcaneS
GreatswordGreatswordS
FrontlineFrontlineS
ResonatingResonatingS
BindingBindingS
ThunderclapThunderclapS
SwitfthealSwitfthealS
TidecallTidecallS
VerdantVerdantS

Artifact Tier List Season 1

ArtifactTier Rating
Lightheal SpellLightheal SpellS
Crescent SpellCrescent SpellS
Quickblade SpellQuickblade SpellS
Thunderbolt SpellThunderbolt SpellA
Stormcaller SpellStormcaller SpellA
Cascade SpellCascade SpellB
Dashing SpellDashing SpellB
Evocation SpellEvocation SpellS

Artifact Tier List Season 0

ArtifactTier Rating
Confining Spell Confining SpellS
Starshard SpellStarshard SpellS
Ironwall SpellIronwall SpellA
Awakening SpellAwakening SpellA
Enlightening SpellEnlightening SpellB
Blazing SpellBlazing SpellB

Waves of Intrigue 1 Artifacts

Switftheal Switftheal Spell

8s into a battle, cast a healing wave that restores 35% of Team ATK HP to the weakest ally every 12s. The healing wave then bounces to the next weakest ally, healing them for a reduced amount. The healing wave can bounce up to 2 times, with each bounce reducing the healing by 25%.

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Level 5: Increases the initial healing amount to 40% of Team ATK.
Level 10: Increases the initial healing amount to 45% of Team ATK.
Level 15: Increases the initial healing amount to 50% of Team ATK.
Level 20: Increases the healing wave’s maximum bounces to 3 and reduces the healing reduction with each bounce to 20%

Stats: ATK, Phys / Magic DEF, Vitality

Verdant Verdant Spell

At the start of the battle and every subsequent 15 seconds, each hero and their summon will receive a corresponding buff based on their class, lasting for 5 seconds. For each different class deployed, the duration of the buff is extended by an additional 1 seconds, up to a maximum of 8 seconds. Warrior: Gains 20 points of Life Drain; Tank: Gains 20% DMG Reduction; Rogue: Gains 20 points of Penetration; Support: Gains 20 points of Haste; Marksman: Increases ATK SPD by 35 points; Mage: Energy regeneration speed is increased by 20%.

Upgrade Preview:
Level 5: Increases the Life Drain from the Warrior buff to 30 and the DMG Reduction from the Tank buff to 25%
Level 10: Increases the Penetration from the Rogue buff to 30 and the Haste from the Support buff to 30.
Level 15: Increases the ATK SPD from the Marksman buff to 50 and the Energy Recovery from the Mage buff to 30%.
Level 20: When applying buffs to heroes of at least 3 different classes, also restore 40 Energy to the heroes receiving the buffs.

Stats: HP, Phys DEF, Magic DEF and ATK

Tidecall Tidecall Spell

After allied heroes have cast their Ultimate a total of 5 times, evoke the Tidal Strength to strike all enemies, dealing magic damage equal to 60% of Team ATK and inflicting “soaked” for 4s. “Soaked” enemies deal 30% less damage and will take 25% more damage.

Upgrade Preview:
Level 5: Increases the damage of this skill to 65% of Team ATK.
Level 10: Increases the damage of this skill to 70% of Team ATK.
Level 15: Increases the damage of this skill to 75% of Team ATK.
Level 20: Triggered after allies use 4 Ultimates.

Stats: Haste, CRIT, HP

Greatsword Greatsword Spell

Whenever your allies’ physical damage dealt reaches 750% of your initial Team ATK, summon a giant sword from the sky to strike the area with the most enemies. This deals physical damage equal to 40% of Team ATK to all enemies within 1 tiles and reduces their Phys DEF by 40% for 5s.

Upgrade Preview:
Level 5: Increases the damage of this skill to 45% of Team ATK.
Level 10: Increases the damage of this skill to 50% of Team ATK.
Level 15: Increases the damage of this skill to 55% of Team ATK.
Level 20: Increases the Phys DEF reduction to 50%

Stats: ATK SPD, ATK, Life Drain

Arcane Spell

Whenever your allies’ magic damage dealt reaches 750% of your initial Team ATK, fire 3 magic projectiles, with each targetting the frontmost enemy and prioritizing enemies who haven’t already been hit. Each projectile deals magic damage equal to 40% of Team ATK and reduces the target’s Magic DEF by 40% for 5s. Unstackable.

Upgrade Preview:
Level 5: Increases the damage of this skill to 45% of Team ATK.
Level 10: Increases the damage of this skill to 50% of Team ATK.
Level 15: Increases the damage of this skill to 55% of Team ATK.
Level 20: Increases the Magic DEF reduction to 50%

Stats: DEF Penetration, Phys DEF, Magic DEF and ATK

Binding Binding Spell

3s into a battle, levitates the rearmost enemy every 16s, imprisons them for 1s, then throws them at another rearmost enemy. This collision deals physical damage equal to 30% of Team ATK to both enemies and stuns them for 1s.

Upgrade Preview:
Level 5: Reduces this skill cooldown to 15s.
Level 10: Reduces this skill cooldown to 14s.
Level 15: Reduces this skill cooldown to 13s.
Level 20: Extends the stun duration from the collision between the 2 enemies to 1.5s.

Stats: Crit, Phys DEF, Magic DEF and HP

Thunderclap Thunderclap Spell

Cast 1 of the 2 following spells alternately every 3s: Red Lightning: Deals physical damage equal to 30% of Team ATK to the healthiest enemy, plus extra damage equal to 2% of their current HP. Blue Lightning: Deals magic damage equal to 30% of Team ATK to the weakest enemy, plus extra damage equal to 2% of their lost HP. The extra damage cannot surpass 10% of Team ATK.

Upgrade Preview:
Level 5: Increases the damage of this skill to 33% of Team ATK.
Level 10: Increases the damage of this skill to 36% of Team ATK.
Level 15: Increases the damage of this skill to 39% of Team ATK.
Level 20: Whenever a non-summoned enemy is defeated, grant all allies a shield equal to 20% of Team ATK for 5s.

Stats: HP, ATK, Execution

Frontline Frontline Spell

Whenever an allied hero first enters the enemy side of battlefield, grant that hero a permanent shield equal to 60% of Team ATK. When 3 different allied heroes have entered the enemy side of battlefield, place a banner of inspiration there. The banner increases the damage of all allies by 20% and reduces their damage taken by 20% while they are on the enemy side.

Upgrade Preview:
Level 5: Increases the damage buff from the banner of inspiration to 24%.
Level 10: Increases the damage buff from the banner of inspiration to 28%.
Level 15: Increases the damage buff from the banner of inspiration to 32%.
Level 20: Increases the Life Drain of allies on the enemy side by an additional 15.

Stats: Haste, Phys DEF, Magic DEF and Life Drain

Resonating Resonating Spell

When a battle starts, designates the rearmost ally as the “Resonator”. Whenever any other ally casts their Ultimate, the Resonator recovers 60 Energy. The Resonator can only recover up to 1500 Energy per battle. When the Resonator casts their Ultimate, they enter a blessed state for 6s, gaining immunity and a 35% increase to their ATK. This blessing cannot be stacked.

Upgrade Preview:
Level 5: When any ally other than the Resonator casts their Ultimate, the Resonator’s Energy recovery is increased to 65.
Level 10: When any ally other than the Resonator casts their Ultimate, the Resonator’s Energy recovery is increased to 70.
Level 15: Increases the duration of blessing to 8s.
Level 20: Each time the Resonator casts their Ultimate, they will instantly recover 20% of their lost HP, up to 50% of the Team ATK.

Stats: Haste, HP and ATK

Valorshield Valorshield Spell

When a battle starts, grants a shield equal to 100% of the Team ATK to both the frontmost and the rearmost allies, lasting up to 10s. While the shield is active, the shielded allies remain immune to control effects. Additionally, the frontmost ally gains 75% Phys DEF and Magic DEF, while the rearmost ally gains 60 Haste.

Upgrade Preview:
Level 5: Increases the shield value to 110% of the Team ATK
Level 10: Increases the shield value to 120% of the Team ATK
Level 15: Increases the shield value to 130% of the Team ATK
Level 20: Increases the frontmost ally’s Phys DEF and Magic DEF boost to 90%, the rearmost ally’s Haste boost to 75, and extends the shield duration to 12s.

Stats: ATK, Phys DEF, Magic DEF and Haste

Song of Strife Season 1 Artifacts

Lightheal Spell Lightheal Spell

Immediately restores 20% of lost HP to the 2 when an allied hero’s HP is lower than 50%. Protects the buffed allies by increasing their Phys DEF and Magic DEF by 13% for 3s while restoring 10% of their lost HP per second. This effect can only trigered once every 15s.

Upgrade Preview:
Level 5: Increases the restored lost HP ratio to 26%.
Level 10: Increases the Phys DEF and Magic DEF buff to 16% for allies affected by this skill.
Level 15: The ability duration is prolonged by 1s when a protected ally’s HP is still below 50% under the healing effect, up to 6s.
Level 20: Increases the restored lost HP ratio to 32%.

Stats: Vitality, Phys DEF, Magic DEF and ATK

Crescent Spell Crescent Spell

Conjures an energy orb that grows stronger with your magic attack when a battle starts. Once your allies’ combined magic damage dealt hits 650% of your initial Team ATK, fires the energy orb at the tile where most enemies gather. The orb dals magic damage to 40% of your current Team ATK to enemies in the target tile and its surrounding area within 1 tile, reducing their Magic DEF by 35% for 5s A new energy orb is created after the current is fired.

Upgrade Preview:
Level 5: Increases the skill damage to 45% of Team ATK
Level 10: Increases the skill damage to 50% of Team ATK.
Level 15: Enhances the energy orb permanently after firing it 3 times: Increases its explosion radius by 2 tiles and extends the duration of the Magic DEF reduction effect to 8s.
Level 20: Increases the skill damage to of 55% of Team ATK.

Stats: HP, DEF Penetration and ATK

Quickblade Spell Quickblade Spell

4s from the start of the battle, deals physical damage that equals 60% of Team ATK to the frontmost enemy hero and stuns them for 1s every 12s. Inflicts Smite for 6s and reduces the Phys DEF of smitten enemy hero by 30%.

Upgrade Preview:
Level 5: Increases the skill damage to 66% of Team ATK.
Level 10: Increases the skill damage to 72% of Team ATK
Level 15: Targets an extra frontmost enemy upon each cast, dealing reduced physical damage equal to 40% of Team ATK to the target.
Level 20: Increases the skill damage against the main target to 80% of Team ATK.

Stats: HP, Crit, Phys DEF and Magic DEF

Thunderbolt Spell Thunderbolt Spell

Unleashes a lightning storm when allies cast a total of 3 or 10 Ultimates, striking enemies with lightning 6 times within 2.5s. Each enemy can only be hit up to 3 times during a lightning storm, with each hit dealing damage that capped at 55% of the allied Team ATK.

First Storm: Each lightning strike deals true damage to the healthies enemy that equals 16% of their current HP, reducing their Energy on Hit by 20 for 4s. This effect is unstackable.
Second Storm: Each lightning strike deals true damage to the weakest enemy that equals 26% of their lost HP.

Upgrade Preview:
Level 5: Increases the damage of lightning strike to 18% of the target’s current HP during the first lightning storm.
Level 10: Increases the damage of lightning strike to 20% of the target’s current HP during the first lightning storm.
Level 15: Increases the number of lightning strikes to 8 when casting lightning storm, making the same enemy take damage up to 4 times each time.
Level 20: Increases the damage of each lightning strike to 30% of the target’s lost HP during the lightning storm, with the damage of each strike capped at 70% of the allied Team ATK.

Stats: Haste and HP

Stormcaller Spell Stormcaller Spell

Casts a powerful spell at specific times after a battle starts:

  • Deals magic damage equal to 27% of Team ATK to all enemies 10s into a battle.
  • Deals physical damage equal to 50% of Team ATK to all enemies 30s into a battle.
  • Restores 40% of max HP for all allied heroes and deals true damage to all enemies that equals 36% of their max HP, 50s into a battle. The damage dealt is capped at 120% of Team ATK.

Upgrade Preview:
Level 5: 2nd Cast : Increases the physical damage dealt to of Team ATK.
Level 10: 1st Cast : Increases the magic damage dealt to ATK.
Level 15: Stuns all enemies for 0.5, 1, or 3 seconds on the 1st, 2nd, and 3rd cast, respectively.
Level 20: 3rd Cast: Increases the true damage ratio to 45% of HP. The damage is capped at 160% of Team ATK.

Stats: HP, Phys DEF, Magic DEF and Vitality

Cascade Spell Cascade Spell

During the first 4s of a battle, 100 Energy per second for a rearmost allied hero. All debuffs inflicted on this hero will be dispelled when their Energy hits full for the first time in battle.

Upgrade Preview:
Level 5: The amount of Energy gained per second is increased to 105.
Level 10: The amount of Energy gained per second is increased to 110.
Level 15: Increases the hero’s ATK by 20% for 8s upon reaching full Energy for the first time in a battle.
Level 20: The amount of Energy gained per second is increased to 125.

Stats: ATK, HP, and Haste

Dashing Spell Dashing Spell

Grants a blessing to all allied heroes when a battle starts and every 20s afterward, increasing their ATK SPD by 20 for 7s.

Upgrade Preview:
Level 5: Increases the ATK SPD of allied heroes by 23.
Level 10: Increases the ATK SPD of allied heroes by 26.
Level 15: Reduces the follow-up skill cooldown to 17s.
Level 20: Increases the ATK SPD of allied heroes by 30.

Stats: ATK SPD, HP, and ATK

Evocation Spell Evocation Spell

3s into a battle, summons a Mauler Spirit every 12s in sequence, empowering all allied on the battlefield with its unique strength:

  • Bull : Grants a shield that absorbs damage equal to 45% of the Team ATK for 4s.
  • Lion: Increases ATK by 25% for 4s.
  • Bear: Increases Life Drain by 30 for 4s.
  • Wolf: Increases Haste by 40 for 4s.

Upgrade Preview:
Level 5: The effect duration is increased to 4.5s.
Level 10: The effect duration is increased to 5s.
Level 15: Reduces the skill cooldown to 10s.
Level 20: The effect duration is increased to 6s.

Stats: ATK SPD, HP, and ATK

Artifacts in AFK Journey

Enlightening Spell Enlightening Spell

At the start of a battle, the ATK SPD of 1 rearmost allied hero in the back is increased by 80 for 15s. While the skill takes effect, the buffed allied hero gains control immunity.

Upgrade Preview:
Level 5: The bonus ATK SPD is increased to 100.
Level 10: The effect duration is increased to 20s.

Stats: ATK SPD and HP

Awakening Spell Awakening Spell

5s after the battle starts, summons Radiant Life to restore 3 weakest allies heroes Max HP by 7% every 10s.

Upgrade Preview:
Level 5: Increases the healing amount to 10% of Max HP.
Level 10: The number of allies to receive this buff increases to 4.

Stats: ATK, Phys DEF and Magic DEF

Starshard Spell Starshard Spell

Every 4 times allied cast their Ultimate, a flame wave is unleashed on all enemies. The flame wave deals true damage equal to 16% of the target’s current HP and up to of Team ATK The flame wave alm rduces the target’s ATK SPD by 60 for 4s.

Upgrade Preview:
Level 5: Increase damage to 24% of the current HP, capped at 90% of Team ATK.
Level 10: Triggered after allies use 3 Ultimates.

Stats: Haste and Hp

Ironwall Spell Ironwall Spell

Blesses the frontmost allied hero at the start of a battle, increasing their Phys DEF and Magic DEF by 15% and Energy on Hit by 20 for the rest of the battle. At the start of a battle and every 12s thereafter, grants blessed ally a shield by 20% of their max HP for 6s. The blessing can’t be dispelled.

Upgrade Preview:
Level 5: The ratio of gained Phys DEF and Magic DEF of blessed allied heroes is to 20%.
Level 10: The blessing effect will be transferred to a living allied hero in the frontline when the blessed hero is defeated. The blessing can only be transferred 1 time in battle.

Stats: Haste and Vitality

Confining Spell Confining Spell

3s into a battle, deals magic damage equal to 25% of the Team ATK to 2 enemies in the back every 12s, making them unable to move or act for 1.5s.

Upgrade Preview:
Level 5: The Prison duration is increased to 2.5s.
Level 10: The cooldown of this ability is reduced to 10s.

Stats: ATK and HP

Blazing Spell Blazing Spell

Shoots a fireball at the weakest enemy every 5s, dealing magic damage equal to 20% of the Team ATK.

Upgrade Preview:
Level 5: The damage dealt is increased to 30% of the Team ATK.
Level 10: Deals extra damage equal to 4% of target’s lost HP, capped at 20% of Team ATK.

Stats: DEF Penetration, Phys DEF and Magic DEF

How to Upgrade Artifacts

To upgrade Artifacts in AFK Journey, you will need gold and Artifacts Shards. Gold is not hard to get, but shards are. To get artifact shards, you will have to complete tasks in Growth Trials. Tasks are related to your in-game progression. For example, one task is to reach Tier Elite 2 in the Arena. This means that you have to simply play the game, and eventually, you will get all the artifact shards for upgrading. There is no other way. To boost your progression, make sure that you redeem all AFK Journey Codes and check out the list of the best heroes in AFK Journey.

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